Petzi Treat Cam: Wi-Fi Pet Camera & Treat Dispenser

$149

Product Description

A revolutionary remote treat dispenser and camera that makes it fun and easy to connect with your pet from anywhere, at anytime.

From the Manufacturer


$130,210 raised
with 735 backers.

It’s easy to connect with your pet when you are not at home using the free, secure Petzi App on your smartphone or tablet.

With a simple tap, you can SEE, SPEAK, SNAP, or TREAT.


Watch the excitement on your pet’s face when you pop in. Say hello to your pet through the high quality audio.


Capture candid photos of your pet to save or share on your favorite social site. Dispense your pet’s favorite treat with the Petzi Treat Launcher, for a big smile!


A fun and easy way to connect with your pet from anywhere, at anytime


Share and post on Petzi’s Social Network, the premier destination for pets and the people who love them.

About the Startup

Describe your product in 3 words.

Fun, Connected, Smile.

Where did you get the inspiration for your product?

We’re all connected everyday with our family and friends, why not our pets too? We wanted a mutually rewarding way to check in on our pets and say hello while we were out in the world.

What differentiates your product from similar products out there?

It’s not about the product, it’s all about the experience. The Petzi Treat Cam allows you to see, speak, snap pictures of, and treat your pet. It’s a ray of sunshine in your pocket.

Tell us about the best and most challenging parts of the creation process.

The best part about our creative process is that we get to develop new and unique ways to bring pets and owners closer together through technology. Our biggest challenge in developing the Petzi Treat Cam was to ensure that it seamlessly and simply fit into the pet and owner’s lifestyle. It was important that it have multiple placement options, accept the broadest array of treats possible, and launch the treats in a fun and exciting way for both pet and owner. Our goal was to make the app and the device become secondary to the experience.

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